Ryse - Son of Rome (AAA console game launch title for XBox One - Microsoft / Crytek)
My 2D/3D work (main geometry, main composition, materials & textures) for the second mission in the game, which is called "S.P.Q.R.".
Level Design: Wayne Adams, Barnaby Zoeller
Lighting: Chris Campbell, Eric Gooch
Particles: Fabio Da Silva, Caleb Essex
Additional assets and support: Elite 3D, Forge, Stefan Heinrich, Robert Hodri, Tom Deerberg, Victor van't Hek